While I might not always be paying attention while flying around, the fact is something could attract my eye at any moment and change my plans. I am interacting with the world on my own time, in my own manner, and at my own discretion. When I am on a flying mount, I am in control of my character. I’m heading out early for the holiday weekend. That’s the feedback that makes the game better. Try to dig past the initial feeling and reaction and tell us why you feel the way you do. Yelling at us and telling us we’re dumb for making a decision doesn’t help.įor example, it could be argued that the command table is a stronger tether to keeping you in the garrison than lack of flight. It helps us when you can give feedback about the feelings and emotion you have or don’t have, and how that affects your behavior. Like: I miss flying because I enjoy looking at the world from a high vantage point, or I don’t miss flying because the world feels dangerous So when you think about flying/not flying today, try to think about what you like or miss in specifics rather than the blanket feature “If I had asked people what they wanted, they would have said faster horses.” or similar is often attributed to Henry Ford.Īnd the point of that statement is that there are often solutions to a problem that are not always a direct continuation of what you expect I am mainly doing this for Russ Peterson: After some thought though, I have decided to enumerate my feelings on the matter as dispassionately as possible, to hopefully serve as a more useful vehicle for feedback. I wasn’t going to write two posts about the lack of flying in Draenor, but the flurry of interviews and blue posts regarding it has taken me by surprise.
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